• Category Archives COD
  • Everything Call of Duty related…

  • Call of Duty Ghosts: I am getting tired of it, but I am still addicted

    Yes, that’s right, I am getting tired of playing Ghosts.

    I am tired of the crappy random spawns that result in insta-kills.
    I am tired of rabies infected, roided up dogs with bulletproof fur.
    I am tired of perma-campers.
    I am tired of maps that take 5 minutes to run across.
    I am tired of lag.
    I am tired of the wannabe hackers.
    I am tired of all the BS deaths that come when an enemy shoots me through a mountain.

    Yes, to sum it up, I am tired of all the things that Infinity Ward and Activision need to fix.  All that said, I’m still playing.

    You see, I have a very addictive personality.  I get into something, I absolutely HAVE to continue doing it.  This is why I have never done drugs, this is why I don’t drink.  I did drink once, I think you could look at the profits of the breweries and distilleries between like 1992 and 1994 and see a marked increase in alcohol sales in Augusta, GA and Mankato, MN…that is how much I drank.  This, my friends, is an example of my addictive personality.

    So, because I started playing Call of Duty all those years ago, I have no choice but to continue.  I get to a point that I actually think about COD when I am laying in bed trying to sleep…which, in turn, causes me not to sleep.  I replay matches in my head, I think of ways that I can improve my play (none of which have worked btw).  This all results in me having to play.  Sometimes, that means getting out of bed to satisfy my addiction.  Other times, this means that I am just going to continue to lay there, staring at the ceiling, wide awake until I just can’t keep my eyes open anymore…which is usually about an hour before I have to get up 🙁

    At this point, I am hoping that IW and Activision are working on improvements and fixes for some, if not all, of these problems.  If I had to pick only a couple of things that they need to fix the most, I would go with the spawns and fixing weapon/killstreak damage.  Maybe I have led a sheltered life, maybe I am strange, but I have never seen or heard of a dog that has attacked someone and killed them instantly without the ability to fight back.  It’s just crap like that.  I saw a comment somewhere (I think on YouTube) wondering if the next COD was going to have a killer parrot that would fly around and follow you.  Heck, you could earn a uniform that looks like Shipwreck from GI Joe and you would be all set at that point…of course, then you wouldn’t be allowed to kill anyone because death in a GI Joe cartoon was banned (GI Joe is a cartoon, not a movie btw…the movie is NOT GI Joe).

    So, yes.  I am getting really tired of Ghosts.  No, I am not going to stop playing.  I will just continue to complain about it until I have something new to complain about…maybe Call of Duty: Lego Edition.


    Cheers for now


  • Call of Duty: Ghosts – Improving Your Game

    I don’t make it any kind of secret that I really stink at first person shooters.  As a matter of fact, I advertise that fact to the point of annoyance.  So, it would be no wonder to most people that I am forever searching for tips and information on how to get better.

    All of the videos or articles that I have ever found focus almost exclusively on in game tactics and tricks and most, if not all, of them have not seemed to help my game at all.  After all of the searching, I have figured out one thing that has helped improve my game and that is how I use and hold the controller!

    I have always used large, sweeping, movements when aiming or moving through a map.  I would see an enemy and would slam the right joystick in that direction, often overshooting the target and having to slam it back the other direction.  As a result, I found the higher sensitivity levels very difficult to deal with.  I realized that overshooting the target was my entire problem and I would have to figure out a way to either compensate for this or fix it all together.  Well, the other day I was browsing around on Twitter and I ran across a video by TmarTn.  During that video, he talked about a product called Kontrol Freek.  The premise behind this product is that it extends your joystick, in turn giving you what they call more range of motion.  In reality, however, you aren’t gaining more range of motion, you are gaining more feedback from less input…so basically upping your sensitivity.

    So, I watched a few videos about the Kontrol Freek and I noticed something…everyone holds their controller differently than I do.  On top of that, they use their thumbs differently than I do.  So, I adjusted my grip and payed very close attention to how I was actually using the controller.  I slowed myself down, increased the look sensitivity from 5 to 10 and stopped slamming the joysticks.  What I found was an immediate improvement in my game.

    Since then, I have had good games and I have had bad games.  Most, however, have been an improvement over my previous games.  I am still not very good, but I can see marked improvements!

    The included video is of a Cranked match on Stormfront.  I actually got the final kill cam and ended the game with a positive K/D of 8/5!  This is indicative of how things are going for me lately 😀

    So, here you go!  If you are in the same club as me…the I stink at fps club…don’t fret, you can improve provided you know what needs fixing.


    Cheers for now


  • Call of Duty: Ghosts – My Thoughts After 6 Days

    Here we are.  It has been six days since the grand release of Call of Duty: Ghosts.  I have had time to play quite a bit and my opinions have changed a little bit.

    Initially, I was very excited about Ghosts, that hasn’t changed.  I still really like it but there are a few things that I have noticed that are driving me nuts.  Some of the things that were frustrating me were fixed with the patch that was released yesterday but some things remain, and I don’t know that they will fix or address them…or even can.

    First thing that drove me batty, which has since been fixed, was the inability to mute individual players while in game on multiplayer.  Most of the time, even if they are annoying, I just tune out the other players unless I am looking for specific information such as enemy location or such.  As everyone knows, there are those goofballs that insist on playing music in the background, have really annoying buzzing sounds (crappy headset), or are obviously playing from some location like the Mall of America where there are 60,000 people yelling and screaming in the background.  Well, this makes hearing the game, as well as other players you want to hear very difficult.  I want to mute these derps.  Initially, the only time that you could mute individual players was in the lobby before a match.  When you actually entered the match, the only option that you had for muting was to mute everyone or mute everyone except friends.  Seeing that very few of my friends a) have a PS3 and b) play Ghosts, this would mean that I would always be muting everyone.  As I mentioned, the patch that they released yesterday fixed this problem so, GOOD JOB Infinity Ward!

    The next thing that is kind of driving me crazy is the weapons and the amount of damage they cause.  It seems to me that there is a very large inconsistency in this regard.  First off, I play a lot of Infected mode.  I really like this mode and it lends to my style.  I like one-on-one styles where you are not responsible to a team and only to yourself…you know, because I really suck and don’t want to bring others down LOL.  In Infected mode, you start off with a Bulldog shotgun, an IED, and a concussion grenade.  The goal is to survive for as long as possible without being infected.  You become infected when you are killed by a player that is infected.  The game starts with one player randomly being selected as infected.  Unless you are this random player, the only weapons that you have when you are infected is your combat knife, throwing knife, and a tactical insertion.  If you are lucky enough to be randomly selected as the first infected, you also receive a pistol until the first player is infected besides yourself.

    Where am I going with that you ask?  Well, here is the thing.  Shotguns are great for in close, one shot, kills.  The further you get away from your target, the less effective the shotgun is going to be.  In the world of Call of Duty, the further you get away from your target, the more shots it is going to take to the point that the shotgun is ineffective.  Where this inconsistency that I mentioned comes into play is the effective distance of the Bulldog.  There have been several matches where I have been shot by a player at a range that should be well outside the range of the Bulldog.  I have also seen where shots failed to kill an attacker when fired well within the expected range of the Bulldog.  This inconsistency is ridiculous in my book.  There should be no factor, other than weapons attachments, that effect the range of a particular weapon.  Even with shotguns.  To me, it seems there is some randomness built in here.

    Also, when it comes to weapons, there seems to be some confusion over the damage that is caused by each weapon and, by contrast, based upon what player is using it.  Take the ARX-160 for example.  Within 1,000 units (CoD’s measurement of distance), the standard ARX-160 with no attachments should kill the enemy with 3 on-target shots.  As an example of distance, a frag grenade in Ghosts has a lethal range of 102 units and you can throw a frag grenade up to 1,200 units.  Discounting head shots of course, this should be pretty darn consistent.  It isn’t.  I have been super close to other players and unloaded half of my magazine into them and they hit me once or twice, and I go down and they continue on.  As an experiment, I recorded the following video.  The load out, simple.  ARX-160 with VMR Sight, Foregrip, and Semi-Automatic.  No secondary weapon, no Lethal or Tactical, no Perks, and no Strike Package.  As a note, for some reason that makes no sense to me, the addition of the Semi-Automatic mod reduces the number of on-target hits from 3 to 2 within the same distance as an unmodified ARX-160.  At a range of 2600 units, with the same configuration, it should take only 4 on-target hits.

    Here is what happened:


    This is by no means scientific, just an example of what I am seeing.  Now, this was local and not multiplayer but it is the same thing I am seeing.  The telling point is at the 2250 unit mark.  The first round, it took 4 on-target shots to get the kill.  That is what I expected.  What took me by surprise is on the second go, it took 6 on-target hits to get the kill.  I didn’t miss, you can see the hit markers and the reaction each time.  This makes no sense.

    Next, the iPad app.  What a piece of useless crap!  The entire reason that I downloaded and installed the app was the second screen feature that they advertise.  Well, almost every time I try to use it, it says that the second screen feature will be rolled out soon.  I don’t play in a clan, so all the clan features don’t mean a thing to me.  Guys, don’t promote stuff until you have it working!

    Finally, and this is the biggest thing to me, the dedicated servers…or lack there or.  Where are the dedicated servers that we were lead to believe were going to happen?  You know, to get rid of a lot of the hacker problems?  To get rid of lag switching?  I will admit that I don’t have any proof at this point, but I have already seen evidence of people cheating and taking advantage of some of the same issues that we have seen in the past editions of COD.  A perfect example from a match I was playing yesterday;  I was first infected.  There were two players, split-screeners of course (I hate split-screeners) that, no matter what direction I came from, they were perched on top of a rock facing the direction that I came from.  Now, if this had happened two or three times, I could write it off as coincidence.  It happened ten times!  Also, this was another example of their Bulldog shot guns having a range way beyond what would be expected of a shotgun of any type.  In a game mode where you cannot adjust your weapons loadouts, there is no reason they should have an advantage over anyone else except if they are cheating in some manner.

    Long story short, well…there is no short story from me, I still enjoy playing Ghosts.  I am working on my game play, working on getting used to the newness of it.  I am starting to understand the maps and I seem to be getting the hang of it.  I will keep playing.  I won’t let the negatives get me down…I will just adjust to them and carry on.  Overall, it is still a good game in my mind, it just needs some tweaking and adjusting.  That was expected in my mind and should have been in everyone else’s mind as well.

    What do you think about Call of Duty: Ghosts now that it has been out for almost a week?  What are your likes?  What are your dislikes?  What would you like to see changed?


    Cheers for now


  • COD: Ghosts – RELEASED!

    Just over 12 hours ago, COD: Ghosts was officially released here in the US.  Although most already have their copy, mine is awaiting my return home from Florida on the PSN servers.  So, I am anxiously awaiting the moment that I can log onto my PS3 and click the download button!  Here is hoping that the servers aren’t too overwhelmed!

    Watching Twitter and YouTube this morning, I am seeing mixed reviews.  Where some people are simply raving about the game, others are ranting about things like lag in multiplayer.  Being that I mostly play the COD series online, I am hoping that this is either a temporary issue or simply a problem with the person’s internet connection.  I guess that we will see later tonight when I get online for my first match!

    I expect to have a video up tonight with my first match, good or bad, and my initial reactions and comments.  I am also planning on doing a live streaming marathon this weekend, 2x XP weekend, to celebrate this newest addition to the COD family.

    In related news…gaming that is 🙂

    I have been playing around with Minecraft more and more and have come up with a few specific things that I do when I start a new world.  These tasks prepare me for the upcoming adventures and allow me to start my quest for the rare minerals such as diamonds and emeralds.  Many of these routines have been derived from other players’ systems and tactics that I have seen but that I have pretty much made my own.  Either way, I will be working on a series of videos that cover these routines in the near future…although, Ghosts has to take priority right now 🙂

    Have you picked up your copy of Ghosts yet?  If so, what are your first impressions?  What did Activision/Infinity Ward do right?  What did they do wrong?  What do they need to fix right away?  If you haven’t gotten your copy yet…WHY NOT?????

    That is all for now.  I will be working on, and posting, a schedule soon of when to expect new blog posts as well as new videos and live streaming events.  Oh, by the way, I have switched from live streaming on YouTube to live streaming on Twitch.  It’s much better I think!


    Cheers for now



  • Live Streaming Event Tonight: Black Ops 2

    In honor of the pending release of Call of Duty Ghosts, and the final weekend of Black Ops II, I will be hosting a LIVE STREAMING MARATHON starting at 8:00 pm Central (9:00 Pacific for mathematically challenged individuals) and go until I just can’t go no mo!

    If you have a PS3 and BO2, come join me, of course you know my tag! Friend me if you haven’t already and we will play and play and play! It will be a blast!

    To find the stream, visit my YouTube channel at http://youtube.com/g33z3r_hd and click on “videos” right under my gamer tag (see image below).




    Next, change the “Uploads” drop down to read “Events” (see below)

    uploads  events


    You will see a list of all of my past streaming events.  Click on the LIVE event and start to watching!


    Hope to see you there!!


    Cheers for now


  • VIDEO: The attitudes of some gamers

    For me, the entire point of playing games online is to have fun by mixing up things with people…real people that are unpredictable.  Normally, this is quite rewarding.  Not only does it challenge you to play at your best, it affords you the opportunity to learn from the tactics of others thereby improving your gameplay.

    Unfortunately, there is an ever growing segment of gamers that feels that it is completely alright to berate other players and use completely inappropriate language.  In this match I was playing earlier tonight, this could not have been more evident.

     Playing Sticks and Stones on Express in Call of Duty: Black Ops II

    In this particular match, there was a pretty young boy that ended up joining in with the obsenities and inconsiderate talk.  We had been playing with him in several matches prior to this one and, although he was a bit arrogant, he didn’t show any signs of being disrespectful…until the group mentality kicked in.  He even went as far as calling a girl that asked the offending people to not use such language, a troll…which she couldn’t have been farther from than she was!

    I am fully aware that kids will be kids but hey, I just want to play!  What is your opinion on foul mouthed kids during online play?


    Cheers for now